2019

 

Hernandez-Cuevas B., Sawyers E., Bentley L., Crawford C., Andujar M. (2020) Neurophysiological Closed-Loop Control for Competitive Multi-brain Robot Interaction. In: Chen J. (eds) Advances in Human Factors in Robots and Unmanned Systems. AHFE 2019. Advances in Intelligent Systems and Computing, vol 962. Springer, Cham.

McClinton, W., Garcia, S., & Andujar, M. (2019, July). An Immersive Brain Painting: The Effects of Brain Painting in a Virtual Reality Environment. In International Conference on Human-Computer Interaction (pp. 436-445). Springer, Cham.

Garcia, S., Laesker, D., Caprio, D., Kauer, R., Nguyen, J., & Andujar, M. (2019, July). An Immersive Virtual Reality Experience for Learning Spanish. In International Conference on Human-Computer Interaction (pp. 151-161). Springer, Cham.

Tezza, D., Garcia, S., Hossain, T., & Andujar, M. (2019, July). Brain eRacing: An Exploratory Study on Virtual Brain-Controlled Drones. In International Conference on Human-Computer Interaction (pp. 150-162). Springer, Cham.

McClinton, W., Caprio, D., Laesker, D., Pinto, B., Garcia, S., and Andujar, M. 2019. P300-Based 3D Brain Painting in Virtual Reality. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (CHI EA '19). ACM, New York, NY, USA, Paper LBW1119, 6 pages.

Garcia, S., Kauer, R., Laesker, D., Nguyen, J., and Andujar, M. 2019. A Virtual Reality Experience for Learning Languages. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (CHI EA '19). ACM, New York, NY, USA, Paper INT039, 4 pages.

2018

Andujar, M., and Caprio, D. 2018. Effectiveness of the Alpha Calibration with a Brain-Computer Interface for College Students. In Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers (UbiComp '18). ACM, New York, NY, USA, 960-963.

Canavan, S., Andujar, M., Yin, L., Nijholt, A., and Schotter, E. 2018. Ubiquitous Emotion Recognition with Multimodal Mobile Interfaces. In Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers (UbiComp '18). ACM, New York, NY, USA, 937-941.

 

Nijholt, A., Jacob, J. K. R., Andujar, M., Yuksel F. B., and Leslie, G. 2018. Brain-Computer Interfaces for Artistic Expression. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA '18). ACM, New York, NY, USA, Paper W22, 7 pages.

 

Brewer, R., Andujar M., Erete, S., Metoyer A. R., Perez-Quinones A. M., and Rankin, Y. 2018. Computer-Human Interaction Mentoring (CHIMe) 2018. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA '18). ACM, New York, NY, USA, Paper Sym01, 4 pages.

 

2017

Crawford, C.S., Andujar, M., and Gilbert, J.E., (2017). Neurophysiological Heat Maps for Human-Robot Interaction Evaluation. In Proceedings of 2017 AAAI Fall Symposium Series: Artificial Intelligence for Human-Robot Interaction AAAI Technical Report FS-17-01, November 9-11, 2017, Arlington, VA, USA, pp. 90-93. 

Andujar, M. and Gilbert, J.E. 2017. A user-centered approach towards attention visualization for learning activities. In Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers (UbiComp '17). ACM, New York, NY, USA, 871-876.

 

Lieblein, R., Hunter, C., Garcia, S., Andujar, M., Crawford, C. S., & Gilbert, J. E. (2017, July). NeuroSnap: Expressing the User’s Affective State with Facial Filters. In International Conference on Augmented Cognition (pp. 345-353). Springer, Cham. Acceptance Rate: 28%

Andujar, M., Nijholt, A., Gilbert, J. (2017). Mobile Augmented Reality Games in Playable Cities: An Overview of Pokemon Go. In International Conference on Distributed, Ambient and Pervasive Interactions (pp. 575-586). Springer, Cham. Acceptance Rate: 28%

Kaur, R., Morreale, P., & Andujar, M. (2017, July). SmartPA: An Electronic Solution for Secure Prior Authorization Processing. In International Conference of Design, User Experience, and Usability (pp. 664-676). Springer, Cham. Acceptance Rate: 28%

2016

Andujar, M., Nijholt, A., & Gilbert, J.E., (2016). Designing a Humorous Workplace: Improving and Retaining Employee’s Happiness. In Proceedings of 7th International Conference on Applied Human Factors and Ergonomics (AHFE 2016) and the Affiliated Conferences, AHFE 2016, pp. 683-694, Orlando, FL, July 27-31, 2016.

Andujar, M., Morreale, P, Jimenez, J., Jimenez, L., & Gilbert, J.E., (2016). Evaluation of User’s Affective Engagement While Interacting with Educational Technologies: A Pilot Study. In Proceedings of 7th International Conference on Applied Human Factors and Ergonomics (AHFE 2016) and the Affiliated Conferences, AHFE 2016, pp. 97-106, Orlando, FL, July 27-31, 2016.

Crawford, C.S., Andujar, M., Jackson, F., Applyrs, I., & Gilbert, J.E. (2016). Using a Visual Programing Language to Interact with Visualizations of Electroencephalogram Signals. In Proceedings of the 2016 American Society for Engineering Education Southeastern Section (ASEE SE), Tuscaloosa, AL, March 13-15, 2016.

2015

Andujar, M., Crawford, C. S., Nijholt, A., Jackson, F., & Gilbert, J. E. (2015). Artistic brain-computer interfaces: the expression and stimulation of the user’s affective state. Brain-Computer Interfaces, 2(2-3), 60–69.

Crawford, C.S., Andujar, M., Jackson, F., Remy, S., & Gilbert, J.E., (2015) User Experience Evaluation Towards Cooperative Brain-Robot Interaction, In Proceedings 17th International Conference Human-Computer Interaction: Design and Evaluation, HCI International 2015, pp. 184–193, Los Angeles, CA, August 2-7, 2015, M. Kurosu (Ed.): Human-Computer Interaction, Part I, HCII 2015, Springer LNCS 9169.

Andujar, M., Jackson, F., Moon, D., & Gilbert, J.E. 2015. The Adaptation of Affective Brain-Computer Interfaces Towards Card Sorting Activities. 2015 CAHSI Summit.

2014

Crawford, C., Andujar, M., Remy, S. & Gilbert, J.E. (2014). Cloud Infrastructure for Mind-Machine Interface. Proceedings of the 2014 International Conference on Artificial Intelligence (ICAI'14). pp. 127-133.

Darnell, S. S., Mack, N., Jackson, F., Alnizami, H., James, M., Ekandem, J. I., Alvarez, I., Andujar, M., Moon, D., Gilbert, J.E. (2014). Human-computer interfaces for speech applications. In T. F. Gonzalez, J. Diaz-Herrera & A. Tucker (Eds.), Computing handbook, 3rd ed. (1) (3rd ed., pp. 92:1-92:1-15) CRC Press.

2013

Andujar, M., Jimenez, L., Shah, J., & Morreale, P. 2013. Evaluating visual programming environments to teach computing to minority high school students. J. Comput. Sci. Coll. 29, 2 (December 2013), 140-148.

Andujar, M., Ekandem, J.I., Gilbert, J.E., & Morreale, P. (2013). Evaluating Engagement Physiologically and Knowledge Retention Subjectively through Two Different Learning Techniques, 15th International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, In Proceedings, Part II, Vol. 8005 of Lecture Notes in Computer Science, pp. 335-342.

 

Andujar, M. & Gilbert, J.E. 2013. Let's Learn!: Enhancing User's Engagement Levels Through Passive Brain-Computer Interfaces. In CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13). ACM, New York, NY, USA, 703-708.

Andujar, M., Aguilera, L., Jimenez, Y, Zabe, F. & Morreale, P., 2013. Improving Hispanic High School Student Perception of Computing. In proceedings of the 44th SIGCSE ACM Technical Symposium on Computer Science Education, pp. 741.

2012

Andujar, M., Aguilera, L., Jimenez, L., Zabe, F., Shah, J., Jimenez, Y. & Morreale, P. (2012). Attracting High School Students to Computing: A Case Study with Drag-Drop Interfaces. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2012 (pp. 525-530). Chesapeake, VA: AACE.

 

2011

Andujar, M., Ekandem, J., Alvarez, I., James, M. & Gilbert, J. (2011). Are Educational Video Games All They’re Cracked Up To Be?: A Physiological Approach For Measuring Engagement in Educational Video Games vs. Conventional Learning Techniques. In Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2011 (pp. 539-544). Chesapeake, VA: AACE.

PUBLICATIONS

© 2019 by Marvin Andujar, PhD